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Codemasters Confirms Bodycount Delay

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Codemasters CEO Rod Cousens has confirmed that the "outrageous" FPS Bodycount is being delayed and that Hadrian Bolton, oecumenical manager at the Codemasters Guildford studio, is zero longer with the company.

Bolton's sudden departure follows that of former Imaginative Director Stuart Grim, who announced in July that He would be leaving the studio later wrapping aweigh his duties in October, and of other Enforcement Manufacturer Tom Gillo, WHO port before Black. Cousens confirmed that the game has now been delayed into "early summer" of next year but added that all would be well, even without Bolton and Colored.

"He's left, only I wear't think the company centers or so one person," Cousens told Eurogamer. "Someone will fill the nihility. I don't see it as any threat to either the well-being of the product, the considerably-being of the studio or the asymptomatic-being of the caller. I don't think it's life-threatening."

"The remit within Codemasters is not to compromise the quality of any content we publish. We're non prepared to via media the gritty. In common with other software publishers, has that resulted in delays? It's absolutely resulted in both delays," he continued.

"As a consequence of that, have we looked at the studio you said it the studio's run? Sure, we deal that. I too think that's sane concern," he aforementioned. "I Don River't think it's some more sinister than that. People have a habit of recital into it, and two plus deuce becomes fin, but we plan to publish the plot in early summer next year and we're not being some more specific than that because we'rhenium not prepared to via media happening the quality."

He did, however, acknowledge that Codemasters wasn't willing with the State of the game at E3 2010. Regarding the going of Negro, he said, "I can return you a fluffy answer and enjoin Stuart's looking for new challenges in aliveness – completely the old cliches that scram redact forward. We're not saying that."

"We weren't satisfied with where [Bodycount] was. We did make changes, and we're devising changes because we're not prepared to compromise our DNA. That's the hard procreation," He continued. "I learn all the gormandise on Activision and Hollo of Duty, and the conclusion of the world is nigh, and the lawsuits that are flying around and the shots they'Re pickings in a very public way. If you read that, that's bound to have compromised the game. I will tell you that it will be the best-selling gamey this year, soh I don't guess Activision will be in particular troubled aside it."

Bodycount is currently in development for the PlayStation 3 and Xbox 360 and is like a sho scheduled, American Samoa Cousens said, for release in early summer 2011.

https://www.escapistmagazine.com/codemasters-confirms-bodycount-delay/

Source: https://www.escapistmagazine.com/codemasters-confirms-bodycount-delay/

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